Stick It To The Man Is Coming To PC!
05th December 2013
We've got some big news for you all today. Though the clue is somewhat in the title, it's well worth repeating...
Stick It To The Man Is coming to PC through Steam! Even better, it's coming out this month!
Exciting, right? Get it on your Christmas wishlist now & find out more about the game here - there's lots of exciting goodies for you to uncover about the game's Steam release. We'll let you know one of the secrets right now, which is... trading cards! That's right, you're going to be able to unlock a whole bunch of them, and they're looking mighty shiny indeed!
The Steam version will be released before Christmas, we can't wait for you to be able to your adventure through Ray's world & Stick it to the Man!
Don't forget you can join the conversation on twitter using #StickItGame or give us some love on facebook!
Stick It To The Man - It's Launch Week!
19th November 2013
We're getting really quite excited in the offices at the moment, as Stick It To The Man is launching this week on PS3! It's been a super exciting wait for the game to grace consoles across the world, but we're happy you all finally get to play it. The critical reception has been nothing to sniff at either, take a look at some of the things people have been writing about the game...
Official PlayStation Magazine UK - 9/10 - ’ I can think of only one reason you wouldn’t go and play this, and it’s that you hate fun’
PlayStation Universe - 8.5/10 - 'a brilliantly insane in the brain platform puzzler. An indie gem'
PSNStores - 4.5/5 - ‘it might be easy to let a game like this slide by; don’t let that happen. From beginning to the very end I played Stick it to the Man with a smile on my face’
IGN - 8.6/10 - 'The jokes don't simply rely on tired internet memes or cheap, mindless gags. Instead, the humor emerges organically'
We've been overwhelmed with the positive response and feedback we've been getting from everyone; including all of you we met & spent time with at events such as E3, Gamescom, Eurogamer Expo and First Look. We truly appreciate all your support!
We hope you all enjoy the game when it arrives on PS3 this week, let us know what you think about it via the facebook page or join the conversation on twitter using hashtag #StickItGame - and for those of you waiting for the game on Vita, don't worry that'll be coming your way on 3rd/4th December; don't forget it's cross-buy too!
Video Of The Week - Sketchin' Characters!
15th November 2013
This week's video is about our upcoming release of Stick It To The Man! In it, we have Zoink Games, sketching some awesome looking character art! Goodness me, they're so talented. Makes us hurt just to think about it.
Check it out either as our featured video, or here!
Video Of The Week - The Voices Of Ty Konzak
08th November 2013
This week's video is about our upcoming release of Stick It To The Man! In it, we have Ty Konzak, doing what he does best!
This is, of course, recording voices for what we believe is 'a ton of characters', if you'll afford us the use of the technical term.
Check it out either as our featured video, or here!
Fun fact: This video was recorded in Ty's closet. Anywhere can become a recording studio with enough soundproofing!
16th October 2013
There's bargains to be had on the PlayStation Store right now - they've got their cross-buy sale going on in Europe and you can get Knytt Underground for both your PS3 & PS Vita for a low, low price!
Buying cross-buy games means if you buy the PS3 or the Vita version you get the other one completely free - Bargain! And with the cross-buy sale you can get Knytt Underground with an additional 50% discount - Double Bargain! If you're a PS+ subscriber you'll get an extra 25% on top of that - Triple Bargain!
The sale will be on until 30th October so make the most of it and grab a bargain!
Ripstone on the Road: First Look 2013
02nd October 2013
The countdown has begun...well, actually, it began a while ago; but the FINAL countdown has begun!
We're going to First Look in The Netherlands later this week. It's our first time to the event so we're super excited and we're looking forward to being able to show off Stick It To The Man!
We're going to be in the MTV & Gamekings Indie Booth - it's where all the cool people are! We'll be there with the developer Klaus from Zoink and we'll be giving away some awesome swag - so come & check us out!
Wanna be in our gang?
06th September 2013
Want to get some great experience for your CV; interested in getting into the games industry or just looking to enhance your existing skills?
We’re looking for some interns to join our busy team and make a difference in the world of gaming (yes, we do love a bit of cheesiness in our office!). We’re looking for a Social Media & Community Co-Ordinator, as well as a Sales & Marketing Assistant.
These are both voluntary positions and unpaid. Ripstone will cover reasonable expenses.
Click below for more info...
Social Media & Community Co-Ordinator
Are you obsessed with finding and sharing stories online? Do your friends look to you on Facebook and Twitter for the latest trends, ideas, and online memes? If so, you could be just what we’re looking for!
Our ideal candidate is someone is ahead of the curve and knows what the next big thing is going to be. Someone who is obsessed with social media and is creative and thoughtful when interacting with online communities and building relationships. An interest in gaming is desirable, as well as a sense of humour as you’ll be spearheading the company ‘voice’ & talking directly to the most important people – our followers!
Sales & Marketing Assistant
Do you want to put your marketing knowledge into practice & be part of a busy team in a fun industry? Do you have impeccable planning and organisation skills? Then look no further!
The ideal person we’re looking for is someone who has great attention to detail, a thirst for analytics, & a creative insight. Photoshop skills would be an added bonus too! You’ll be an integral part of the marketing team working across several projects at once, learning lots of new skills.
These are both voluntary positions and unpaid. Ripstone will cover reasonable expenses.
So, if you wanna be in our gang or just want some more information, email us on email@example.com Don’t worry, we don’t bite!
Get Pure Chess on your smartphone or tablet today!
29th August 2013
And it's FREE!
Last year we launched Pure Chess on PS3 & PS Vita which you all seemed to love! We've now brought it to the Apple App Store, Google Play & Amazon Appstore meaning fans can now enjoy Pure Chess' stunning console quality visuals on your smartphone and mobile devices.
You can get the game now for free and there's loads of amazing looking chess sets and additional pieces to download too and play with. Now you don't have to worry about finding a place to store that cumbersome chess set - it's right on your phone!
Ripstone on the Road: Gamescom 2013 round-up
27th August 2013
We had a great time at Gamescom last week - we truly knackered ourselves out! We had Stick It To The Man available to play on PS Vita over at the PlayStation stand; and Flyhunter: Origins playable on the Nvidia Shield at their stand.
People that had passes to the business area were able to play both games in our kiosk too - in a much cooler and relaxed environment than the main halls!
The show was totally crazy with a sell-out crowd of over 340,000 attendees from 88 countries; unfortunately we couldn't say hi to all of you!
For a behind the scenes look at what we got up to, head to our facebook page for some photos of the show, our games, some of the people we met, and some of the drinks we had!
Ripstone on the Road: Gamescom 2013!
19th August 2013
Greetings lovely people! The birds are singing, the sun is shining and the Ripstone team are absolutely ecstatic to be heading to this year’s Gamescom in Cologne! That marvellous time of year has come around again and here we find ourselves doing last minute preparations, begging promo companies to “Hurry up with our stuff!” and dreaming about all that German sausage… Plus, this year, we also get to ponder over who will be victorious in the next glorious battle of the next-gen console war! Whose corner will you be in? Sony’s or Microsoft’s… Ding, ding! Round erm 2? FIGHT!
Gamescom is a wonderful celebration of games and we are absolutely over-the-moon to be exhibiting some of the most awesome indie titles at this year’s show. Don’t take our word for it though! If you’re lucky enough to be attending – why don’t you come along and check out the Ripstone action for yourself? You can play Stick it to the Man on the Sony stand (Hall 7.1) and FlyHunter:Origins on the Nvidia stand (Hall 8.1) too! The Ripstone Team will be wearing silly hats and generally embracing the madness of Gamescom, so we should be fairly easy to spot. We’ll be flying from hall to hall like indie ninjas so if you do see us, don’t be shy – come say hello!
As for all you lucky so and so’s visiting our stand in the business area – we do have a few tricks up our sleeves this year, so expect to be amazed ;-) as well as suitably mind-slapped by the bucket loads of brand-spanking-new content we have on offer. Want to get involved or pay us a visit at our stand? Drop us a line: firstname.lastname@example.org and we’ll sort out some hands-on and interview time for you. It would be amazing to catch up with some of you in the flesh at the show… Or at the bar!
If you’re not attending this year and you’d like us to keep a look out for something for you feel free to drop us a cheeky Tweet @RipstoneGames #RipstoneOnTheRoad and we’ll most definitely see what we can do! Remember to get your hash tag on too so we can spot your Tweet :-)
Video of the Week: Nintendo's indie title line up
13th August 2013
This week of Video of the week is courtesy of Nintendo. Check out their indie titles line up for the WiiU - those of you with a keen eye will notice some of our games in there too!
We're super excited to let you know on what we've been working on for the platform - both the visually stunning Pure Chess, and award-winning Knytt Underground will be available on Wii U towards the end of this year / start of 2014; Pure Chess will also be available on Nintendo 3DS too!
The developers have been hard at work making these games look brilliant on the Wii U and we can't wait to be able to show you lots of lovely screenshots and more videos - keep watching this space for more details!
If you're a journalist and want to get added to our press list to find out more about these games in the future, be sure to email us at email@example.com
Video of the Week: Cat wearing shoes
02nd August 2013
This week our Video of the Week is a cat wearing shoes...well, why not?
Why has it made it to the top of our favourites list this week? For no other reason than we just thought it was hilarious and deserves some glory!
Check it out, that cat is doing some crazy moves!
Develop Conference 2013: Rise of the Indie
14th July 2013
By Phil Gaskell
I was lucky enough to be invited to judge the Indie Dev Showcase at the Develop Conference in Brighton this year, where 10 talented teams showed off their games to attendees (and friendly judges like me!).
What struck me this year was the sheer quality of the games on show. Every one of them was polished and well considered. From Gunpoint to Icycle (both of which are ace btw!) however one game stood out. Not because it had amazing innovative gameplay or visuals, but because it dealt with a very personal and moving subject.
That Dragon, Cancer is an interactive poem made by a husband and wife team, and it deals with a day spent in hospital caring for their 4yr old son who is dying from terminal cancer. As a father it touched me, and had Ryan or Amy been in attendance I think I would have been pretty upset while playing it. To me this is what indie games are about, personal stories, and strong desires to create and communicate for the sake of it, rather than a commercial desire to get rich. I truly admire their courage for creating something like this and urge you all to play it and support the family at http://thatdragoncancer.com/ We've also included an interview Ryan had with GameReactor at E3 earlier this summer as our Video of the Week.
The shift towards indie games from both a game developer and game player's perspective was never more apparent than at this year's Develop Awards. Ripstone were lucky enough to be nominated as Publishing Hero, an award eventually won by Kickstarter UK. But when reading the nominations in various categories, what stood out most was the New IP category. Traditionally this category would be dominated by AAA disc games, except this year there was just one - Dishonoured - the rest of the category nominations were digital games and some of them very indie. Thomas Was Alone, Hotline Miami, Clash of Clans, The Room, none of these built to be big heavy hitting franchises and none of them on disc at retail.
What this says to me is the landscape is changing, and it's changing faster than we all realise. Speaking as a gamer, I'm bloody loving it!!
Pure Chess is making its move towards the mobile market!
10th July 2013
Will you be the next Grandmaster?
We've teamed up with developer extrodinaires VooFoo Studios to bring the award-winning & stunningly beautiful (even if we do say so ourselves) Pure Chess to iPad, iPhone, iPod touch and Android devices!
The game was originally released on the PlayStation®Network last year and received critical acclaim about the stunning graphics, locations and chess pieces in the game. We got so much positive feedback we were truly overwhelmed!
Pure Chess which will be available on iPad, iPhone, iPod touch and Android devices, boasts the same great features that are available on PlayStation®3 and PS Vita – but will also offer players some additional improvements as well as brand new features which will be announced in the coming weeks... So keep watching this space!
Pure Chess is a game that can be played by everyone, at any age, but mastered by only a few. The question is... Are you a Grandmaster in the making?
Men's Room Mayhem patch update
03rd July 2013
After reading some reviews and bunch of player feedback, it has been brought to our attention that the Men’s Room Mayhem objective system can be a little annoying! So we have listened and taken your advice (who says publishers never listen?!), and the objectives in Men's Room Mayhem will now be refreshed at the end of every wave, rather than having to wait until you start a new game.
You can expect to see these changes in the new patch, out today!
Check out the games section of our website for where to buy.
Cosmic Clean-Up Competition: Get your face in Space! #SpaceFace
28th June 2013
To celebrate the launch of Cosmic Clean-Up we’re hosting another competition - only this time it’s out-of-this-world! For your chance to win some awesome space stuff and a very special device case – all’s you need to do is stick your face in a hole: http://goo.gl/zH1DA you heard us right! :-)
Get on face in hole and pick out your favourite astronaut/ cosmonaut/ space pic. Then find or capture an appropriate picture of yourself, your Nan or whoever you fancy and showcase your lovely face in space! We’ll even get you a lovely new phone/ device cover to document your glorious picture!
Post your #SpaceFace attempts on our Twitter and Facebook pages and we’ll pick out the best ones and send the top 3 some amazing space stuff! What are you waiting for? Don’t let bloody Justin Bieber beat you to it! Get your face in space!
The competition closes 12th July 2013 – best of luck Cosmic Clean-Up Crew!
Cosmic Clean-Up Out Now on the App Store!
27th June 2013
The Cosmic Clean-Up Crew is ready for their App Store launch!
Originally released on PlayStation Mobile in December 2012, Cosmic Clean-Up has been spruced up to offer players even more cosmonautic chaos!
Awesome new features include:
· 5 dangerous new worlds to explore
· 7 new space-junk crushing power-ups
· 9 amazing new ships
· New ship upgrade system
· New challenging enemies
· New explosive objects
Cosmic Clean-Up is available for free for iPhone, iPad and iPod touch.
Prepare for some high-powered obliteration as you blast your way through the Universe in your tiny rocket ship - taking out one piece of lethal space-junk at a time! Equipped only with your precise piloting skills, nerves of steel and mighty thrusters burn, you must journey to far away galaxies and single-handedly de-clutter the dense and dangerous space junkyard. But beware... you're not alone out there, so watch out for new and unknown enemies littering the galaxy too!
Sticking It to The Man at E3!
19th June 2013
From: Klaus, Zoink! Games
Rise and shine! It’s 3 in the morning and I am bright awake. Ok, I do live in Sweden and it’s summer so pretty light already, but this is still wrong. I guess it’s a bad case of jetlag. But that’s ok. The trip to E3 was totally worth it.
Going to Los Angeles and to E3 is pretty cool just in itself. But to show your own game and not in some crappy old hallway at E3, but at the actual Sony booth! Amazing.
We had a plan that looked something like this:
1.Make sure we did get on the Sony booth, which was pretty much unknown until the very last minute. I guess Sony had a lot of other games to pick from, but they liked our PS3 demo, but now they wanted it on Vita too. Which it wasn’t… yet. So we worked insanely hard to get the demo ready and the game was put on the Vita in just two weeks (Thanks Rasmus and Unity3D!).
2. Meet as much press as possible. Since it was pretty unknown if we actually would get on the booth, it also meant it was pretty hard for Michelle to book any press meetings “Hey wanna come see our game that… eehh .. might be at E3?”
But she did manage! And anyway E3 is crawling with journalists, just grab anyone and there is a fifty/fifty chance it’s a googly eyed journalist looking for a new game.
3. Show it to the real gamers! And get feedback.
4. Oh.. and have fun.
I’ll say we managed with all of it. Getting on the booth was really like Sticking It to The Man. E3 is for the big boys, giant booths with giant speakers the more outrageous decorations the better. And somehow our strange indie title sneaked in and crawled up next to titles like Killzone (they were literally right next to us). I have to say, Sony is doing a pretty amazing job of supporting indies.
We also did get a fair amount of interviews and quality counts more than quantity. Journalists were pretty surprised to say the least. It’s like that video of the dog eating a lime.
It’s fun to see how they just tried to deal with it. What the heck is it?! It’s fun, it’s weird and I can’t just stick it in a category and I can’t stop playing with it.
I guess that was the biggest surprise to me. People stayed for a very long time with our game, a lot of people managed to finish the whole demo chapter. Which takes about 15-20 minutes. I take that as a good sign.
The most amazing experience must have been to see our trailer go on the big screens at the Sony booth. We are talking about a humongous screen that went all the way around the show floor. Rays stupid looking face up on those screens gave me goose bumps.
Thanks everyone who came around to try the game! And thanks to everyone who wrote about our game!
Now… better get up and make some coffee, it’s gonna be a long day and we have to finish a game.
P.S. Want more ramblings? Follow us on facebook
E3 2013!! Let the countdown commence!
03rd June 2013
It’s that magnificent time of year again, already! E3 2005 only seems like yesterday – as does the first official announcement of the PS3 in all of its futuristic next-gen glory. Yet here we are eight whole years on – hungry for more and just waiting to catch a glimpse of the completely covert, never-before-seen PS4. I don’t see Doc or Marty around anywhere but this is definitely the future people! The eighth generation of consoles is almost up on us, so this year’s E3 should be particularly impressive! Well, we’re hoping so anyway... Tickets are expensive and LA is faaar! ;-)
To celebrate this momentous occasion in gaming console history and to (of course!) show off some of our awesome upcoming games, some of the Ripstone team will be flying over to sunny La La land with some of our super-devs, especially to attend the expo!
It would be absolutely lovely to see some friendly faces in the sea of excitement that is the show floor! Whether you’re a developer, a journalist, a fellow publisher (or even just a fellow games enthusiast who’s managed to sneak in!) don’t be shy - come and say hello! Just give us a shout if you fancy meeting up with us for a chat about Fly Hunter: Origins, Stick it to the Man (or anything else!), for a gaming session, or even just a quick beer! If you’re super-organised and would prefer to schedule something in, simply drop us a line to one of the mailing addresses below and we’ll sort the rest:
For E3 press interviews please email: firstname.lastname@example.org
For general (drinking) enquiries please email: email@example.com
See you on the other side of the pond!
For those of you who can’t make it to the show; never fear! We’ll be sure to keep you updated on our activities as well as any interesting announcements/ general goings-on, as they happen on the show floor! “NEWS TEAM… ASSEMBLE!”
Win a PS Vita, iPod Touch, Samsung Tablet or Kindle with #Men’s Room Mayhem!
24th May 2013
To celebrate the launch of Men’s Room Mayhem we’re giving away a device (of choice!) to the heroic person who can find us the best fart photo. Yep – this is an actual competition.
Entry pics can be of yourself (for the brave ones), a friend (for the sly ones), your pet (ah!) or even a random celebrity (mwah-ahh-ahh!). The only rules are as follows: photos must be poo free, hilarious and fit into one of the following fart categories:
1. Best fart face:
2. Best fart meme:
3. Most impressive fake fart action shot
Now we’re not going to lie! We’ve already seen all manner of hilarious toilet fail and fart photos over these past few weeks. Not to mention our appreciation for #NightClubFails on Twitter and Facebook, so it’s already going to be tough to get us going. Only the mother of all fart photos will suffice... We'll need to be blown away!
It’s got to be silly, it must be stain-free – basically, it needs to be freaking hilarious!
Are you up to this eye-watering challenge? Come on! Make us wee with laughter! If you win - not only will you receive an awesome device of your choice but you'll be regarded as a comedy genius by every man, woman and dog (on the Ripstone team).
To enter all you have to do is post your best fart pics on our Twitter feed or Facebook page. Just be sure to reference which device you’d like to win and don’t forget to get your hashtag on! #MensRoomMayhem
*Warning: Ripstone cannot be held accountable for singed eyebrows or arse holes! If you decide play with fire in order to mimic a mammoth fart - let's face it, you're an idiot :-) please be responsible. You have been warned!
All entries must be received by 14th June 2013. Best of luck!
Video of the Week: Men's Room Mayhem!
23rd May 2013
Our latest game Men's Room Mayhem hit stores this week and has been getting a great response so far! Check out our Trailers if you haven't already - both Gameplay and Theatrical (oo-er!) right here!
Special thanks to The Plaza Community Cinema (a lovely volunteer led, local Cinema) who allowed us to film in their loo's! Also to the wonderful actors and of course to local Film Maker and Scriptwriter James Shaw, for putting the Theatrical Trailer together for us. Also special thanks to to Liquid Crimson for putting the Gameplay Trailer together for us too!
Check out the links below the Trailer for where to buy ;-) enjoy!
Video of the Week: Goat Throat!
17th May 2013
As its Friday and we're always game for a laugh - please enjoy this short compilation of screaming, pseudohuman goats! No particular reason, we just think it's funny as hell! :-)
Have an amazing weekend everyone!
16th May 2013
May seemed the perfect time to release Men's Room Mayhem - it's even part of the name!
We've now officially announced release dates: Mayhem will ensue from 21st May in the US for PlayStation® Vita fans, followed by a European release on 22nd May. The game will then be available worldwide on the App Store, Google Play Store & the Amazon Appstore from 23rd May 2013.
Click 'more' for pricing...
PlayStation®Vita fans can get the game, including all the bonus locations and blitz mode at £1.99 / €2.49 / $1.99 – and can purchase the game with an introductory launch discount of 50% off for PlayStation Plus members for one month only.
The game will be priced at £0.69 / €0.89 / $0.99 on the App Store, Google Play Store & the Amazon Appstore for Android. Fans will also be able to purchase the additional bonus locations and the blitz mode for the same price as the game in their respective stores.
We'll be releasing some trailers next week so watch this space and prepare yourself for some Mayhem!
Video of the Week
10th May 2013
Male Restroom Etiquette
Last week we announced Men's Room Mayhem - this got a great response from you all & sparked a multitude of toilet jokes and puns all over the world, which we've loved reading by the way!
Our video of the week should help teach you some men's room etiquette and shows that if you don't adhere to the rules - the world could actually end!
What a great week at Ripstone!
04th May 2013
Two things we like at Ripstone are hard work and sunshine! Well, we like sunshine :-)
And this week have seen both in abundance so we're all looking forward to the long weekend to recover.
In the past 7 days we've released our first ever iOS game, Gun Commando
. It's a cracking game that we're really proud to publish and we've had some great feedback from people who have spent their hard earned cash buying it.
Then on Wednesday we found out we'd been nominated for Publishing Hero in the prestigious Develop Awards
. There was nothing else for it but to wear our undies outside our trousers and don capes for the day!
And finally on Thursday we announced Men's Room Mayhem, a game that our very own Phil thought up in the loo one day. So far we've had a fantastic response and we can't wait to share more details with everyone soon.
Now it's time for flip flops, burgers and beer!
Video of the Week
03rd May 2013
What the Heck is Men's Room Mayhem?!
Earlier this week we announced another of our up-coming games: Men's Room Mayhem - which got a lot of people intrigued.
The guys at IGN pretty much summed up everyone's thoughts, so have a watch and keep watching this space for more details!
Gun Commando Update 1.1! Available on the App Store now!
01st May 2013
There is a brand new version 1.1 of Gun Commando, available for download on the App Store right now! We're pleased to say that this version addresses the loading issue people seemed to be experiencing in certain countries. Please accept our deepest apologies for any inconvenience caused! And huge thanks to everyone for thier patience...
Now go kick some alien butt
If you have any additional feedback about Gun Commando or any of our other games - please email us at firstname.lastname@example.org
Trouble downloading Gun Commando?
26th April 2013
We've been checking out your Gun Commando feedback on the App Store and noticed that some of your are experiencing some issues - you'll be pleased to know we're already in the process of fixing it!
Some countries, particularly Russia & France are unable to download the game, whilst we're working on a patch you can go to Settings > General > International - and change your Region Format; then you should be able to download it!
We know some people using certain devices are experiencing crashes and we're looking to get this fixed too and we'll keep you updated!
Apologies to anyone who has been affected, we're aiming to get these issues sorted as soon as possible so you can get on and enjoy the game!
Gun Commando Out Now on the App Store!
25th April 2013
Hey retro-FPS fans!
Gun Commando is now available to buy on the App Store for iPhone, iPad and iPod touch.
The top 5 selling PlayStation Mobile game was originally released on PS Vita earlier this year and is now available across the world for the price of £0.69 / €0.89 / $0.99
Gun Commando is a retro first-person-shooter that has players shooting their way through 24 action packed alien infested levels to deliver total annihilation. Offering unprecedented blazing fast FPS touch controls, and an ingenious weapon upgrade system the game promises to let you be the hero in this modern twist on an old school classic.
The retro 8-bit inspired graphics have been complemented by the inspiring cut-scenes created by the extremely talented comic-book artist Romano Molenaar (of DC Comics).
Get your frag on now!
Gun Commando gunning its way to the App Store next week!
18th April 2013
Gun Commando is shooting its way to the App Store on 25th April 2013 for iPad, iPhone and iPod touch.
The top 5 selling PlayStation® Mobile game was originally released on PS®Vita & PlayStation certified devices earlier this year and will be available to buy across the world from the App Store on 25th April 2013 - that's next week!
Gun Commando is a retro inspired run and gun game with 24 levels to play through and contains a large arsenal of weapons to help you deliver total annihilation. The game features epic boss battles and a large array of enemies to keep you coming back for more. Offering unprecedented blazing fast first-person-shooter touch controls, and an ingenious weapon upgrade system the game promises to let you be the hero in this modern twist on an old school classic.
The 8-bit inspired graphics pay homage to old school shooters and have been accompanied by inspiring cut-scenes created by the extremely talented comic-book artist Romano Molenaar.
Get your fingers poised for the release next week!
Knytt Underground in Indie Royale Spring Sun Bundle!
12th April 2013
The totally awesome, brand spaking new Indie Royale Spring Sun Bundle is out now and will be available for the next 6 days! There are 5 titles on offer in the bundle – including our very own Knytt Underground, from indie legend Nifflas. The bundle is DRM free but the best part is – you get to Pay What You Want (PWYW) for it!
You can get your hands on the new bundle here: http://www.indieroyale.com/ and if you’re quick you can grab all 5 titles for an absolute bargain price!
Don’t forget to vote for Knytt Underground on Steam Greenlight! We still need your help to get this lovely title Greenlit!
Enjoy guys! It’s bundles of fun ;-)
Video of the Week
09th April 2013
Developer Nicklas 'Nifflas' Nygren plays Knytt Underground with the team at Greenlit Gaming.
With the next batch of games soon to be Greenlit by Steam, developer of the critically acclaimed Knytt Underground, Nifflas, got together with the guys at Greenlit Gaming for a catch up.
Have a watch and then vote for the game here - quick, before you forget!
Gun Commando soon to siege the App Store!
08th April 2013
We're excited to let you know that retro run and shoot 'em up Gun Commando launches onto the App Store this April!
We have, along with Dutch indie powerhouse Abstraction Games, announced today that the action-packed first-person-shooter Gun Commando is gunning its way to the App Store this April.
Originally released for PlayStation®Mobile in January 2013, Gun Commando is a first-person shooter with a distinctly classic shoot ‘em up vibe that combines 8-bit graphics with visceral game-play. Offering unprecedented blazing fast touch FPS controls, the game promises to let you be the hero and shoot your way through over 24 action-packed levels!
Check out 'Our Games' section of the website for screenshots and more!
Look who popped in: Esco Williams!
28th March 2013
MOBO award winning singer/songwriter Esco Williams is one of Liverpool’s finest and freshest musical talents, whose skills go above and beyond the realms of music alone! Not to mention he’s a seriously hardcore gamer with impeccable gaming taste!
He popped into Ripstone HQ for a cuppa (before he gave up coffee for lent!) and a chat – where he told us all about his gaming habits, his thoughts on Music in Videogames and life in Esco’s world in general!
1.Who are you and what do you do?
“My name’s Esco Williams; I’m a singer/songwriter/ performer guy! I also like to see myself as a creative person. I write comics in my spare time and like to write stories and eventually I would like to make a videogame.”
2.What’s your favourite videogame of all time?
“Oh my Gosh! That’s really too difficult. If I weighed it up in terms of how much time I’ve spent playing – a game that I will always constantly come back to is Street Fighter. Any one of them! I’ve been playing the series since I was a kid; in the arcades, with friends etc.”
3.That last question was a bit difficult just list your top games of all time then!
"#1 Final Fantasy 7
#2 Zelda Ocarina
#3 Street fighter series
#4 Final Fantasy 10
Those games are the ones! FF7 is a genre within itself – FF10 is probably a secret (other) favourite – although, not so secret anymore”
4.What games are you playing at the moment?
“Right now I’m playing the new Super Mario Brothers U, Zombie U, Gravity Rush and Borderlands 2.”
5.What are you up to at the moment?
“At the moment I’m writing episodes for my comic. It’s kind of like a Samurai Jack style vibe. Every issue doesn’t get resolved exactly but it feels like it’s going to. In a nut shell; I’m chasing my girlfriend, she’s trapped in a videogame and I’m trying to get her out. I’m really a big fan of writing comics – and I’m trying to get to the stage where I can get different people illustrating/ writing issues, so each issue can be really unique.
I’m also writing new songs for my new album. I’m about to go on a National School Tour too, starting in March; where I’ll be engaging with over 20,000 young people – which is pretty cool! So yeah – very busy, very exciting – fun times!
Obviously since getting the MOBO award – things have just gone crazy and it’s opened a lot of doors for me. Lots of interesting people want to work with me, which is really good! So who knows what could be on the horizon."
6.What are your thoughts on Music and Videogames?
“I think music and everything go together – you remember things a lot stronger, when you have that musical presence. Like when we were just singing the Sonic/ Mario theme’s earlier – that always stays with you. You will always take that memory right back to when you experienced it. It adds to the atmosphere – if you start playing through something that’s intense, it important to have the right audio to add to your experience. If it’s muted or you’ve only got dialogue to listen to – sometimes that moment can get lost. For me – Uncharted was a big one with the music. You could really feel it just getting crazy!
Metal Gear Solid too – when Snake gets spotted it’s like “bam-bam-baa-dum!”. You instantly feel like a spy – you know!? Rolling around like a G J so much so that you take that music with you and it follows you, well after you’ve played the game. When game developers get the combo just right – it’s really powerful. So yeah; music in everything FTW!
I remember the first time a game made me cry – it was FF7. I was playing it in my bedroom many moons ago and Aerith got stabbed in the stomach. All of this sad piano music started playing – and I was just like “What’s going on!” before I knew it I was gone J but they had the timing of everything perfect. The cinematics and the music were just on point! That’s why that game for me is a big deal. It was the first game that really made me feel something.”
Marvellous! Thanks for coming in Esco – it’s been an absolute pleasure talking to you! Best of luck with your busy year ahead and don’t be a stranger to the Ripstone office!
He really is a lovely chap, with impressive gaming knowledge to boot – I’m sure you’ll agree! We’ll catch up with Esco later on in the year to see how much closer he is to making his videogame development dreams a reality!
Introducing Steel Wool Games!
19th March 2013
We're super excited to introduce you all to a newly formed game development studio that we're working with, called Steel Wool Games!
The team is based in California and is made up of 5 (current) Pixar* Artists whose love of games prompted them to create their side project.
The studio consists of Co-Founders Sequoia Blankenship, Andrew Dayton, Jonathan Hoffman, Joshua Qualtieri and Jason Topolski. Between the five there is over 60 years of Feature Animation experience.
They have a crew of super talented artists and programmers who for some reason listen to them.
*Pixar Animation is in no way affiliated nor endorses Steel Wool Games.
Video of the Week
15th March 2013
Big Sky Infinity: We know this game has been out for a while and you've probably already seen the launch trailer, so why are we making this our video of the week again? To remind you to vote for the game in the Pocket Gamer Awards 2013!
Big Sky Infinity has been nominated for two awards in the Pocket Gamer Awards 2013 - Best Action/Arcade Game and PS Vita/PSP Game of the Year. It got nominated for these awards even before the massive content patch was released - so the game is even better now!
Make sure you head to the Pocket Gamer website to vote for Big Sky Infinity - you only have until 12pm (midday) GMT on Monday 18th March to vote, so head there now! And tell all your friends, family & total strangers at the bus-stop to do the same!
Big Sky Infinity big 'thank you' patch out now!
05th March 2013
Experience the new and improved Big Sky Infinity with bucket loads of completely fresh content in this free ‘thank you’ patch!
Boss Baddie & VooFoo Studio’s award winning twin-stick shooter, Big Sky Infinity, available on PlayStation®3 and PS® Vita – just got even bigger! The massive Big Sky Infinity content patch is out now!
After an overwhelming response from the community with over 200,000 downloads (and counting!), Boss Baddie and VooFoo Studios would like to say thank you! And what better way to express their appreciation than with a nice, big, free content patch! :-)
The ‘thank you’ patch is jam-packed with bucket loads of fresh content that the teams have been working away at since Big Sky Infinity’s launch in December 2012. Battle 3 new bosses, 2 new Enemies, 6 new Black Hole Enemies and take on 4 new Events. If that wasn’t enough a whole bunch of other stuff has been improved too, based solely on user feedback.
For a detailed list of what’s included in the big thank you patch – check out VooFoo’s website here.
Big Sky Infinity is one of the first games to allow players to take advantage of the cross buy initiative, meaning players who buy the PlayStation® Vita version will get the PlayStation®3 for free and vice versa.
Already boasting key features such as cloud saving, 4 player local Multiplayer on PS3, asynchronous multiplayer via Horse mode on Vita, the ability to compete against friends or world high scores even when offline and randomly generated gameplay so you never play the same game twice – the patch, on-top of all this, is certain to knock your socks off!
Big Sky Infinity is available on the PlayStation Store now!
And a big thank you to Big Sky Infinity fans who made this patch possible!
Wreck it Ralph
28th February 2013
Last week Senior Producer Ste Griffiths & his kids checked out Wreck it Ralph - the most anticipated video-game related movie of all time. Here's what he thought...
Before going to see Wreck it Ralph, I had it in my head that it could in no way fail to be amazing.
It’s a movie aimed at kids (so fits my mental age), is choc full of video game characters who I know and love, and would also throw in plenty of adult humour along the way to keep the parents happy.
My overall opinion after watching it with my 3 eldest (9, 7, and 4) is, meh.
There are lots of video game characters who at best appear in ‘cameo’ roles throughout the movie, the majority of the action centres around imaginary games (albeit which exist now because of the movie).
The story is fine, I won’t go into too much detail to avoid spoilers, but revolves around Ralph who’s a Bad Guy in the Fix it Felix Jr arcade game.
Ralph no longer wants to be the Bad Guy however, he wants to be the hero and after failing to agree a job swap with his Fix it Felix Jr co-workers decides to game swap and become the hero of another game.
The game he selects is Hero’s Duty, where the ‘boy’ friendly section of the movie commences which as a boy myself I enjoyed, and not just because of the domineering lead female character, Sergeant Calhoun, whom I have to say is very well drawn!
After some quality alien blasting action we switch to the ‘girl’ friendly section of the movie where the majority of the main story plays out.
This section is based within the Sugar Rush kart racing game that Ralph crash lands into while attempting to escape from Hero’s Duty and where Ralph finds himself intertwined with Vanellope who exists in the world as a glitch and who is unable to race despite feeling in her code that it’s something she was written to do. I’ll end it there regards the plot.
I found the script throughout to be very much by the numbers and predictable, with very few gags, the majority that there are revolve around the game name Hero’s Duty, where Duty is a toilet humour reference in the US I believe, but which certainly isn’t over here in blighty.
To make matters worse, if Wikipedia is to be believed it seems that Disney had permission from Nintendo to use Mario in the movie, yet they couldn’t identify a suitable place to use him!! Hello, Mario Kart?
Anyways, despite the underuse of well known characters, and the unexpected overuse of branded sweets by the way such as Nesquik Sand, and Jawbreakers, my kids loved it, and their merchandise collecting, courtesy of the Disney Store, has since begun.
Roll on the sequel…and Disney, if you’d like to use any Ripstone IP’s in the sequel we’d love to hear from you!
Video of the Week
22nd February 2013
PS4 Announcement - the abridged version: The team at VideoGamerTV have made this hilarious mash-up of the PS4 announcement.
If you couldn't be bothered watching the whole two hour long conference, or it was well past your bedtime, then check out our video of the week - the whole event is cut down to under 4 minutes, so you have no excuse not to watch! And if you were dedicated enough to watch the whole conference then watch this and see if you were thinking any of the same things as the VideoGamerTV team! Well done guys for making the whole of the Ripstone team laugh out loud!
The future of gaming?
20th February 2013
There’s been much speculation about what Sony might be announcing this week… Is it going to be a new DualShock controller? The PS Vita 2? Or, as the majority of us are swaying towards believing, the PlayStation 4? From this official trailer it’s anyone’s guess!
They’ve since released a set of videos entitled Evolution of PlayStation… hinting that they’re going to continue the evolution.
All this hype has got the games industry, & gamers alike, excited about what’s coming next. This led to our Creative Director Phil Gaskell getting together with the Guardian’s Keith Stuart and other industry veterans to discuss the future of games and the role consoles will have.
Check out their discussion here
Sony’s announcement will be made later tonight. Follow the conversation on twitter using the hashtag #playstation2013 and be the first to know!
Armageddon is coming, are you ready?
15th February 2013
I'm ready! Those shambling bags of rotted flesh don't scare me, well...not since I went on a zombie survival day organised by the amazing team at Zed Events.
I'm fully trained in the art of CQC (Close Quarter Combat) and room clearing, and I know how to handle a shotgun, albeit one of the airsoft variety.
On a cold Saturday afternoon I faced my deepest fears along with 19 other recruits. The setting was a spooky dilapidated mansion along with the surrounding grounds and outbuildings, situated on the border of Warrington and Daresbury in northwest England. Imagine you're in a dark corridor in the bowels of the mansion, there is smoke, you're low on ammo with maybe one or two shots left, and your unit sergeant's flashlight starts to fail...and then you hear the slow shuffle and guttural growl of a zombie.
I'm not going to give any spoilers out but I will say it was the most intense three hours of my life, fighting to survive an encounter straight out of Resident Evil, and I mean Resident Evil 1 not some of those crumby sequels that are more about mutants than zombies. Check out our featured video, then go and book
. When the zombie virus hits you'll be glad you were prepared!
Ripstone Robot is looking for love
14th February 2013
It's Valentine's Day and Ripstone Robot is looking for love - he's the only singleton in the office! Check out his dating profile and let us know if you're interested...
Name: R2 (Ripstone Robot)
Sex: Male (two-pin)
About me: A fun loving 200 yr old robot, who likes to oil regularly. I'm 5' 11” extending to 7' 4” with all parts fully operational and in factory condition. I’m wi-fi enabled and have a great memory as well as an assortment of coupling adaptors. I’m the only singleton in the Ripstone office and looking for love. I like to give hugs and my arms reach all the way around the office like a metal Mr Tickle.
Favourite things: silver stuff, video games, maths, tweaking the greasy pipe
For fun: hanging around, dancing, spying on my colleagues, smiling
Looking for: Fembot who likes hugs, GSOH, a well maintained female connector and big transistors are a plus
Get in touch via facebook or twitter and use the hashtag #RipstoneRobot
Video of the Week
07th February 2013
Esco Williams: This week we've highlighted Esco Williams singing live in Liverpool One and sounding fantastic with his raw talent.
Esco is a MOBO Award winning artist hailing from Liverpool, he classes himself as a nerd and loves videogames!
Later today Esco is heading in to see us at Ripstone HQ.
We're going to grill him on his favourite video games and what he thinks about the relationship between music and games. We're also going to get him playing some of our up-coming titles to see what he thinks!
Check out our facebook page and twitter feed later on for some photos and gossip from his visit!
Video of the Week
25th January 2013
Gun Commando shot its way to PlayStation®Mobile this week; and for that reason we feel it deserves to be our video of the week. A first-person shooter with a distinct classic shoot ’em up feel that combines 8-bit graphics with visceral game-play.
What people are saying so far…
"It’s definitely the best PSM game available and EASILY the best FPS on vita."
"Funny that this game costs less than Call of Duty's tax yet manages
to outgun it."
"Awesome throwback to old school FPS"
Gun Commando Shoots its way onto PlayStation®Mobile
23rd January 2013
Shoot, run and dodge bullets in Green Hill’s latest title ‘Gun Commando’, a first-person shooter with a distinct classic shoot’em up feel; expect a frantic and fictional game world that’s packed full of devastating weapons, action and of course, destruction!
Playing war torn commando Jack Bennett, shoot your way through action-packed levels and save the world from an invasion of aliens. Your main aim? To kill every last one of them!
Available now on all PlayStation® Mobile certified devices including the PS Vita, begin your biggest mission yet for just £2.19/€2.79/$2.79.
Don’t forget to check out Green Hill Games on Facebook, for game updates!
Gun Commando Release Date Announced
18th January 2013
With the exciting news last week that the guys at Green Hill are releasing another title for PlayStation®Vita and PlayStation® Mobile, today is the day we can confirm the official release date!
A first-person shooter with a distinct classic shoot ’em up feel that combines 8-bit graphics with visceral game-play; Gun Commando will be shooting itself to the PlayStation® Mobile store on January 23rd.
The earth has been invaded by alien forces and you’re the only person that stands in their way; a war torn commando who lives for covert action. Shoot, run and dodge bullets in a frantic and fictional game world that’s packed full of devastating weapons. Your main goal? To kill every last one of them!
Re-live the classic FPS premise as you embark on your deadliest mission yet, taking you on a city-wide journey of destruction. Gun Commando promises to let you be the hero and shoot your way through action-packed levels. With more than 20 alien strongholds to lay waste to and an ingenious weapon system that requires and rewards accurate play, Gun Commando will have you coming back for more.
Video of the Week
18th January 2013
With the snow happily floating down and coating the streets of Liverpool, we thought our video of the week would be more than appropriate. A few locals decided to make use of the aftermath of an extraordinary snowfall of 2012 in Italy and filmed a makeshift videogame movie.
Shot with a camera fitted on a snow shovel watch shovel guy rescuing the Pennabilli residents trapped in their homes and dodge the dangers hidden within the snow. Watch our video of the week Here
Video of the Week
11th January 2013
Explore different worlds and challenging levels and discover space as the first cosmonaut of your own little planet in the 2D skill game Cosmic Clean-Up.
Once you’ve launched your spaceship there’s no turning off your engine, as you use the flames of your thruster to burn your way through outer space. We love an office challenge when it comes to playing games, so we’re especially looking forward to playing to beat the high score, guaranteed to bring out the competitive streak in everyone.
Available now via PlayStation Mobile, download it onto your PS Vita today and help clean up the galaxy! Watch our video of the week Here
NEW GAME ANNOUNCEMENT
10th January 2013
With the festive season over and done with, we thought we’d treat you all to a new game announcement to ease the January blues of the first working week!
After working with Nifflas’ Games on the newly released 'Knytt Underground', the guys at Green Hill have teamed up with Abstraction Games for their new game title Gun Commando.
The earth has been invaded by alien forces, and all that stands between the oblivious civilians and their grim fate is you; a war torn commando who lives for covert action. Your deadliest mission yet takes you on a city-wide journey of destruction. Your main goal? To kill every last one of them!
Featuring story led gameplay with cutscenes visualised by legendary comic book artist, Romano Molenaar; Gun Commando combines the two genres of a First Person Shooter with a classic Shoot-em up feel, to create a unique and action packed environment.
Coming soon to PlayStation® certified mobile devices via PlayStation®Mobile are you ready for your deadliest mission yet?
Have a look at Gun Commando's Game Features on Our Games
Vote for Knytt Underground on Steam Greenlight
04th January 2013
“Knytt Underground, the sequel to the massively popular Knytt and Knytt Stories, is an exciting platform game offering gamers exploration in an infinitely breath taking atmosphere.” Gamasutra
With an array of thrilling quests to complete, unique zen-like gameplay and plenty of dynamic characters to meet and guide you on your adventure, Knytt Underground delivers a captivating and unparalleled experience that will not disappoint!
Available now on the PlayStation®3 and PlayStation®Vita, new and existing fans of Knytt can now vote for Knytt Underground to be released on Steam for the PC, Mac and Linux.
“Introducing gamers to a darker, earthier game with the innovative visual appeal of the original game still present, Knytt Underground blends these aesthetics smoothly to create zen-like gameplay in its new release.” Game Revolution
Click on the link below, play the demo and vote for Knytt Underground today and soon you can begin your journey through this vibrant and enchanted underground world!
An Interview with Nifflas' Games, Nicklas Nygren
02nd January 2013
With an array of thrilling quests to complete, unique zen-like gameplay and plenty of dynamic characters to meet and guide you; Knytt Underground made its debut release just in time for Christmas on the PlayStation®3 and PlayStation®Vita. We caught up with renowned indie developer Nicklas Nygren, A.K.A Nifflas prior to the launch to find out when his passion for games started, what his favourite features are in his latest release and what’s the best thing about developing games.
At what age did your passion for developing games first begin?
That's a tricky one. Maybe it was when I was a few years old and used to draw games on paper and pretend to play them or maybe it was when I was around ten years old and my uncle teached me QBasic and I tried to make text adventure games. Mainly, I just have a passion to create. Games combines a lot of different things I like to do (music, graphics, programming, stories), but if I didn't do games I'd probably create something else and be happy with that. However, the need of creating is so strong that I wouldn't know how to not do it.
What’s your favourite game of all time?
It used to be Ico until Journey came out.
With a game portfolio including titles such as ‘Within a Deep Forest’, ‘Knytt Stories’ and puzzlers such as ‘Saira’, FiNCK’, and ‘NightSky’ how do you come up with the concepts for your games?
It's always different!
Within a Deep Forest (and my previous ball bouncing games like #Modarchive Story and Operator Status) comes from one of my childhood dreams to create an isometric "Marble Madness" type of game. However, since I couldn't do isometric, I used a two dimensional world, and since I couldn't make the ball roll, I made it bounce. Though it landed somewhere very far away from my aim, I'm still very satisfied with the result.
The original Knytt game was mostly inspired by Ico, and I wanted to try to create a world that would exist just for the sake of the world itself, rather than the gameplay and challenges. Even though I had never heard about the idea of "design by subtraction", the process of creating Knytt was all about this.
NightSky was originally just meant as a very small game where I'd learn to use physics. Just like Within a Deep Forest, my desire to create a "Marble Madness" type of game was the main reason. So I made a rolling ball in a two-dimensional landscape (because I could still not do isometric physics).
Saira is a combination of lots of different things I want to try out (simulating a radio, traveling between planets, using photos for background scenery, bone animation). I wanted to learn new techniques and start developing a new style. This was essential to a lot of different things I do in Knytt Underground.
FiNCK is a tribute to Super Mario Bros 2 (yeah, I know it's Doki Doki Panic, but I played the SMB2 version). Also one of those things I've always wanted to do.
Having previously developed games for the PC, your latest game ‘Knytt Underground’ is coming soon to the PlayStation®3 and PlayStation® Vita; is this an exciting development for the Knytt Series?
Yes, absolutely. Platformers play very well on consoles, and the gameplay features maps perfectly onto a gamepad and probably makes more sense on one than a keyboard. While I'll keep developing for desktop because I have my current players there, having my games on consoles allows me to reach new players.
What are your favourite features in ‘Knytt Underground’?
Transforming. While the mechanics for the ball was defined in my first game #Modarchive Story and the mechanics for Mi was defined in the original Knytt, combining the two changed everything and opened up for more complex and satisfying moves than ever before.
What’s the best thing about developing games?
The variation! I get to program, write, level design, compose. Also, something I didn't knew when I first got into it; I get to meet lots of awesome people in the game business and make good friends.
Visit the Knytt Underground website Here