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Suit up and sit down! Pure Hold'em has landed on PS4

19th August 2015

Pure Hold’em is taking bets after landing on PS4 in Europe today. The game arrived yesterday on PS4 in the US and will be followed by the PC (Steam) version tomorrow and the Xbox One version this Friday.

Check out the lovely new trailer from VooFoo Studio’s right here, in all its gorgeousity.

To celebrate Pure Hold’em’s launch on PS4, the development team at VooFoo will be taking part in a Twitch stream today, live from VooFoo Towers - on their brand new Twitch Channel.

The stream will be taking place at 4pm BST / 11am EST so please stop by and say hello!

You can also play the devs this coming Saturday – when the VooFoo chaps be online between 4pm and 5pm, ready to take on the Pure Hold’em community. They’ll even be dishing out a few giveaway codes.

Are you all in?

Follow the devs on Twitch and on Twitter @VooFoo and follow us @RipstoneGames for the latest Pure Hold’em news and updates.

 

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The Intern Files: Jonny Parry

17th August 2015

For the past two weeks I have been working as a marketing intern at Ripstone.

Prior to beginning my internship, the idea of working in the gaming industry, or marketing, had never really occurred to me. I got the placement after a mutual friend introduced me to Leo [MD and Co-Founder of Ripstone], to talk with him about music in the gaming industry. I left the meeting with the opportunity to experience marketing work at Ripstone, as there where no opportunities, at the moment, to work within the music side of gaming.  As a music student with no idea which direction their life is heading, I was more than glad to try my hand at this. 

The marketing team were away at Gamescom for the first week so Leo set me to work on several tasks involving research.  Having little experience in the marketing field, I was able to treat this as a learning curve; the nature of the assignments allowed me to independently learn a little about marketing and the world of gaming and by the end of week one I’d completed a social media analysis of some of Ripstone’s competitors and formed some ideas to accompany the marketing plan for Ironcast’s release for PS4 and Xbox.

Having reached Friday of week two, I have just completed a research report on a game which Ripstone are considering publishing.  What I have really appreciated and enjoyed here is working on tasks which could be relevant and beneficial for the company.  I haven’t just been given menial, time-filling tasks, I have done the sort of work I would be doing if I worked here full-time – it really has been proper work experience.   

What have I learnt from the experience?

I have learnt a lot from my experience at Ripstone.  As well as gaining a decent knowledge of gaming and the industry (I can confidently tell you the difference between a roguelike and a roguelite), I have become more aware of the marketing and sales strategies companies use in order to reach their audiences, particularly through social media.

If I were to give advice to future games industry interns, it would be the following:

1. Unless you’re going to be interning as a game developer or producer, it doesn’t matter if you don’t know everything - or even anything - about gaming.  I certainly didn’t know much and I have been able to pick this up along the way.  Little knowledge of the industry shouldn’t put you off trying to work in this growing global market.

2. Don’t be afraid to ask questions.  You will be surrounded by some of the leading game developers and experts so anything you learn from them will be invaluable. 

3. Enjoy yourself.  It’s not all a written slog; you’ll have the opportunity to try out new games, watch videos, and play with the office dog, Alfie.  The days are certainly varied so make the most of it!

- Jonny Parry

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Pure Hold'em is Out Next Week

13th August 2015

Grab your chips and have a word with Lady Luck; the Pure Hold’em table is open for business next week. Priced at £14.99/€19.99/$19.99, Pure Hold’em will bring the excitement of the casino to the convenience of your couch.

PlayStation®4: 18th August US / 19th August Europe

PC via Steam: 20th August

Xbox One: 21st August

Take a peek at the brand new launch trailer here.

Pure Hold’em will be the third title in the critically-acclaimed ‘Pure’ franchise. Developed by Voofoo studios with an emphasis on hyper-real visuals and true to life gameplay; Pure Hold’em will be welcoming to both those acquainted with poker and those who are new to the game. So there are no excuses to gather up to seven of your friends for a head-to-head tournament or jump straight in to an open online table.

Pure Hold’em will be the very first Texas Hold’em Poker game to land on PlayStation®4 and Xbox One consoles, so if you want to play poker on you current gen console, there is only one place to find it. That is on the Pure Hold’em tables.

Starting at the Joker table on the floor of the vibrant casino; work your way up to the esteemed Aces and Masters tables in the exclusive VIP penthouse. With full online multiplayer support – you can choose to create a tournament with up to 8 players or join an open table with other players looking for a quick poker fix.

You can also make the game your own with the various customisable options on offer in Pure Hold’em. This includes everything from the colours and the patterns of the table felt, right up the sets of cards and poker chips you can choose to play with.

Tune into VooFoo’s Twitch channel this Friday 14th August for an exclusive Pure Hold’em stream straight from VooFoo HQ. You can also play the devs online on Saturday 22nd August, more details to follow. If you can’t wait that long, VooFoo will be hosting a special preview Twitch stream on Friday 14th August between 13:00-14:00GMT/09:00-10:00EST.

Follow the devs @VooFoo and publisher @RipstoneGames for the latest news on Pure Hold’em. Join in the conversation on Twitter and Instagram using #PureHoldem.

Are you all in?

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Prep the Couch for the Ultimate Snooker Experience

29th July 2015

If you can’t get enough of shiny balls, we have a treat for you today. Not only can we reveal some exclusive new screenshots from the Pure Pool Snooker DLC; the finest snooker experience due to arrive on Xbox One, PlayStation ®4 and PC via Steam. We can also confirm that the DLC will be priced at £2.99 / €3.99 / $4.49 and is due to launch soon.

 

Brought to you by the masters of hyper-reality, VooFoo Studios, the Pure Pool Snooker DLC pack features a full career mode for all difficulty levels; Amateur, Pro and Master, two new snooker challenge modes and DLC specific trophies, achievements and snooker accolades.  

Watch the Pure Pool Snooker DLC launch trailer here https://youtu.be/6IBFEyJfG9E

So if you fancy yourself as a bit of a snooker superstar, now is the time to chalk up you cues and prepare for your undoubtable rise to fame.  

Come and join in the conversation on Twitter #PurePool and follow the devs @VooFoo and publisher Ripstone @RipstoneGames for the latest news and updates.

Get ready for the most authentic snooker experience ever witnessed from the comfort of the couch.

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Gamescom 2015 Line Up

27th July 2015

It is hard to believe that Gamescom has come around yet again!  After a successful time at Gamescom 2014, we have packed three indie game gems to take along with us this year:

 

 

 

 

 

 

 

 

Extreme Exorcism is an arena platformer where every move you make comes back to haunt you. Take on the role of Extreme Exorcist Mae Barrons and see if you’ve got what it takes to rid the haunted mansion of its ghostly presence, which so many others have failed to do before. The game is set for release on PlayStation 3 & 4, Xbox One, PC & Mac, and Wii U.

 

Pure Hold’em will be shown for the first time ever on Xbox One at the Ripstone booth this year. The game will be the very first Texas Hold’em Poker title to grace Xbox One and PlayStation 4 consoles, boasting 8 player online multiplayer and all excitement of the casino floor. More seasoned players can even try their luck on the prestigious Aces and Masters tables in the exclusive penthouse suite. The game will be coming out later this summer on PC, PlayStation 4 and Xbox One.

Ironcast is a steampunk mech combat game set in an alternative Victorian history, a time where refined men and women controlled gigantic walking war machines, laying waste to enemies of the British Empire. The game launched to critical acclaim on PC earlier this year where after Dreadbit Games announced that they would be bringing Ironcast to Xbox One and PlayStation®4. The PlayStation®4 version will be playable at Gamescom for the very first time.

Watch Ripstone’s Gamescom 2015 show reel here for a sneak peek at some of this year’s indie gems and take a look at further line-up details below: https://youtu.be/I-X2WzoREGI

If you’d like to book an appointment to get hands-on with Ironcast, Extreme Exorcism or Pure Hold’em at Gamescom, please contact the Ripstone press team: press@ripstone.com

Will we see you there? Make sure to tweet us or leave us a message on Facebook.

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Work And Play

  • Rachael Gregg-Smythe ASSISTANT PRODUCER

    I've been into games ever since my Dad bought me a NES and secretly let me stay up late to play it!

    I've always been passionate about art and design so I knew I would want to work in a creative industry. I started my career in the games industry by working at SCEE whilst studying for my Masters in Architecture at Edinburgh University. Since then, I have come to Ripstone for the opportunity to work in an exciting and vibrant atmosphere and to work more closely with a development team.

    When I'm not working on games I like drawing things in Photoshop, watching anime, levelling up on RPGs and reading comics. 

  • Bradley Evans-Foster ACCOUNTS ASSISTANT

    Throughout my life I have had a genuine interest for games and to this day, enjoy playing games in my spare time. As an accountant, becoming involved in the games industry and working for a company like Ripstone is a fantastic opportunity for me.

    This is my first role in the games industry; before this I was working as a Financial Accounts Assistant. Now I am here at Ripstone, I am involved in an enjoyable and unique work environment.

    When I am not studying for Accountancy exams or working to meet deadlines, I am eating sweets, travelling and spending time with friends and family. 

  • Rob Williams PROGRAMMER

    I taught myself to program so I could make games instead of paying attention at school.

    In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry. 

    Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.

  • Helen Johnson SOCIAL MEDIA & SALES ASSISTANT

    Since leaving university I knew that I wanted to be involved in creative industries, not just studying them. This led me to various roles involving art and assisting community management, before finally reaching my current goal of entering the gaming industry. I grew up with my Sega Saturn and Game Boy, both of which are still running to this day; in addition to the childhood dream of becoming Lara Croft!

    While, that never came true (boo!) I do spend my free time creating costumes and attending conventions; which I suppose is the next best thing! You can generally find me in front of my laptop watching ‘just one more’ YouTube video.

  • Mark Pittam PRODUCER

    I've been an avid player of games since the early 1980's. I used to visit WHSmiths on the weekends to stand in their store and play games Sinclair ZX81 and Sinclair ZX Spectrum 48K until my parents could afford to purchase one for me.

    I started in the industry way back in June 1995 (myself and Phil started at SCEE as game testers), I stayed at SCEE until February 2014. Now, I am helping produce games with the cool gang at Ripstone and have a great time.

    My interests are varied but include gaming (of course!), astronomy, photography, travelling, drinking wine, camping, drinking wine (yep, I probably drink too much of it!).

  • Ami Langton PR & MARKETING MANAGER

    My games career started back in 2006 when I was employed as a cleaner at Bizarre Creations (BC). But I quickly swapped my duster for an Xbox360 controller; heading up BC’s PR department under Activision-Blizzard. One minute I was mopping floors and the next I was meeting Stan Lee at E3! How Cinderella ;-)

    I've loved games since the days of Alex Kidd and have been fortunate enough to work on AAA franchises like James Bond:007, Geometry Wars and PGR, alongside some of the finest talent in the industry. And I still am here at Ripstone!

    By day I'm a PR Manager, but by night I'm a singer in a Jazz-Blues-Soul band. I also love comics, Will Ferrell films and my ultimate heroine of all time is Ellen Ripley.

  • Michelle Turner PR & MARKETING MANAGER

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Phil Gaskell CREATIVE DIRECTOR & CO-FOUNDER

    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.

  • Leo Cubbin MANAGING DIRECTOR & CO-FOUNDER

    I’ve worked in the entertainment industries since 1983 when I was a fledgling music producer. In ’88 I got a job as a radio producer and 9 years later got my first games industry job as an external producer at Psygnosis.

    After a spell at Codemasters I joined XDev Studio Europe and was there until we founded Ripstone in January 2011.

    All my spare time is spent with my family and friends and I have a drum kit on top of the wardrobe that I’m determined to play again one day.

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom
    Email info@ripstone.com
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.
     
    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.

    press@ripstone.com

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