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6 Hour Live Stream for #OneSpecialDay

18th July 2016

One Special Day is over and we had an absolute blast streaming for 6 hours straight to promote the work of Special Effect! We played through the Ripstone catalogue throughout the day and shouted as loud as we could about the amazing things the team at Special Effect are doing for the gaming community. They are real life superheroes and we can't wait to calculate how much money we raised from the sales of our games throughout the day! 

Thank you to everyone that joined us in the chat to support the stream on our Twitch channel, you guys are the best.

If you missed One Special Day but would still like to get involved you can make a donation to the Special Effect Just Giving page.

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Take Home a Steampunk Jetpack for One Special Day

12th July 2016

One Special Day is fast approaching and we have some really exciting plans to raise as much money as possible for the amazing team at Special Effect!

For any of you that missed our initial announcement, we're supporting the One Special Day initiative by donating 100% of profits from every single game that we sell this Friday, 15th July. That's every game across every platform that we publish on, from iOS to PlayStation 4. This means that if you want to get involved and support the work of Special Effect, all you have to do is buy one of our games this Friday!

We have also donated a piece of Ironcast history to the official One Special Day auction. The Escape and Evasion Jetpack was commissioned for the launch of our mech-combat game Ironcast, and was meticulously hand-crafted using brass to make for a realistic steampunk prop!

You can bid for the one-of-a-kind jet-pack (and some other Ironcast goodies including signed artwork) at the official One Special Day auction over on ebay.

To celebrate One Special Day in true Ripstone fashion, we are hosting a 6 hour live stream on our Twitch channel this Friday from 11am - 5pm (GMT). Think giveaways, photos of dogs and lots of love for Special Effect. Don't forget to follow us on Twitch ready for the stream, we hope to see you in the chat! 

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Pure Hold'em Goes All In With Big Tournament Update

05th July 2016

We're really excited to announce the release of a HUGE tournament update to Pure Hold’em on PlayStation®4 and Xbox One. The update follows the PC update earlier this year and includes the addition of private tournaments and scheduled tournaments, as well as bigger prize pots and more XP.

Alongside the brand new updates, we are also revealing the first of 10 DLC card decks that are coming to the game across al platforms.

The Steampunk Card Deck brings a touch of science fiction to the poker table and we can't wait for you to get your hands on them. You can watch the Steampunk DLC deck trailer for a closer look at the card design over on our YouTube channel.

 

More details about the update can be found after the jump, including a list of patch notes, tournament times and how to get your hands on bigger prize pots and more XP.

What’s New in the update?

·         Private Tournaments – Players can set up a private tournament and invite up to 7 of their friends to the table. 

·         Scheduled Tournaments – Scheduled tournaments allow players to join time controlled tournaments played on defined tables.  Players can join the tournament table 15 minutes before it starts.  As an added bonus for taking part in these scheduled tournaments, a bigger prize pot is available, and players will get more XP enabling them to level up quicker.

·         Faster Tournament Starts – A timer will now appear once 4 or more players are sitting at a tournament table.  Once the timer reaches zero, the tournament will start.

·         Party Invites – Pure Hold’em now supports console created parties.  Players can take their current party into all game modes except for non-private tournaments.

·         Various minor bug fixes and improvements

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10 Million Units and a New Member of our Gang..

30th June 2016

10 million is a pretty big number. And as it turns out we've sold a pretty big number of games since we started out on our publishing adventure in 2011..

Earlier this year we celebrated our 5th birthday (with cake) and now we've hit another un-ignorable milestone with over 10 million units of Ripstone games sold across all platforms. 10 million. That's a lot of players sticking it to the man, making their move in Pure Chess, storming the field in Ironcast.. you get the idea.

Over the past five years we've published games across all current gen consoles, brought five games to mobile platforms, travelled the world, outgrown two offices and had a pretry great time doing so. Now we're working on some really exciting new projects and can't wait to talk more about them when the time is right.

Today we also announced a new member of the Ripstone gang. Mike Rose has joined us to drive our publishing arm and hunt out even more indie titles for us to publish. Developers can get in touch with Mike by dropping an email to mike@ripstone.com.

Thanks to everyone for being lovely, buying our games and sending us photoshopped photos of Alfie on Twitter. 10 million units is a lot, but here's to 10 million more!

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Check out the official press release to read how we hit 10 million units and what we're working on now.

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Ironcast Windsor DLC Arrives on Console

24th June 2016

We are very excited to announce that the first pack of Ironcast DLC will be arriving on Xbox One and PlayStation 4 later this month! 

The Windsor DLC Pack will arrive on Xbox One on Thursday 30th June and will hit the PlayStation Store on Tuesday 28th June in US regions, and Thursday 30th June in Europe. The pack will be priced at £2.79 / 3.49 / $3.49.

The Windsor pack includes 'The Windsor' Ironcast and a new Commander; Henry Brent. Brent comes equipped with a brand new augmentation which rewards players with a temporary shield boost when used in battle. 

Get your hands on The Windsor Pack DLC using the links below. See you on the battlefield commanders!

  

 

 

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Work And Play

  • Phil Gaskell CREATIVE DIRECTOR & CO-FOUNDER

    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.

  • Leo Cubbin MANAGING DIRECTOR & CO-FOUNDER

    I’ve worked in the entertainment industries since 1983 when I was a fledgling music producer. In ’88 I got a job as a radio producer and 9 years later got my first games industry job as an external producer at Psygnosis.

    After a spell at Codemasters I joined XDev Studio Europe and was there until we founded Ripstone in January 2011.

    All my spare time is spent with my family and friends and I have a drum kit on top of the wardrobe that I’m determined to play again one day.

  • Michelle Turner HEAD OF PR & MARKETING

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Rachael Gregg-Smythe ASSISTANT PRODUCER

    I've been into games ever since my Dad bought me a NES and secretly let me stay up late to play it! I've always been passionate about art and design so I knew I would want to work in a creative industry. I started my career in the games industry by working at SCEE whilst studying for my Masters in Architecture at Edinburgh University. Since then, I have come to Ripstone for the opportunity to work in an exciting and vibrant atmosphere and to work more closely with a development team.

    When I'm not working on games I like drawing things in Photoshop, watching anime, levelling up on RPGs and reading comics. 

  • Rob Williams PROGRAMMER

    I taught myself to program so I could make games instead of paying attention at school.

    In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry. 

    Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.

  • Paul Wilson QA TECHNICIAN

    I was first introduced to games when my Dad bought an Atari 2600 back in the early 90s; it got me hooked from day one. Over the years I fell in love with games, wasting countless hours in vast fantasy worlds and killing zombies. Years later I went on to study Computer Games Art at the University of Bolton. After university I worked at SCEE as a QA tester for 18 months. I now work at Ripstone as one of their testers.

    I enjoy playing Saturday league football, keeping fit, practicing guitar, cooking, creating art and spending time with family and friends. 

  • Hollie Pattison SOCIAL MEDIA & COMMUNITY COORDINATOR

    After graduating from Liverpool John Moores University with a degree in Culture and Communications and running a community news site on the side, I accepted a marketing role with the first school in the UK to specialise in careers in the games industry. From there I joined the Ripstone team as Social Media and Community Coordinator.

    Outside of work I love exploring; be it getting lost in a great game, travelling to new places or discovering weird corners of the internet. I also love watching speedruns in my pyjamas, what else are Sundays for?

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom
    Email info@ripstone.com
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.
     
    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.

    press@ripstone.com

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