Pure Chess

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TIGA Award Nomination: Publisher of the Year

24th October 2016

Exciting times at Ripstone HQ as we have been nominated for a TIGA Industry Award!

We have been nominated for Publisher of the Year and are in great company in our category, bringing indie publishing alongside the big-guns of Sony and Activision. We're really proud to have received the nomination and are keeping everything crossed in the run up to the award ceremony on November 10th! Wish us luck...

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Resurrect a Winning Hand in Pure Hold'em with Undead DLC

13th October 2016

We couldn't let October pass us by without an appropriately sinister DLC launch...

Take to the tables in Pure Hold'em with the Undead DLC card deck and scare your way to victory.

These zombie themed cards are the perfect Halloween accessory and will send chills down the spine of any opponent.

The Undead DLC Deck launches on PlayStation 4, Xbox On and PC via Steam on Wednesday 25th October, so prepare for a zombie invasion!

*** Competition Time ***

Win yourself a copy of Pure Hold'em and the brand new Undead DLC Deck for PS4, Xbox One or PC by taking part in our Halloween competition.

How to enter:

1) Head over to our YouTube channel to watch the Undead Launch trailer
2) Leave a comment telling us your favourite thing about Halloween
3) Subscribe to our channel
4) Wait to see if you win!

We'll pick three winners at random on Tuesday 1st November and entries close at 23.59 BST on Monday 31st October. The competition is open internationally.

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The Return from TwitchCon

10th October 2016

TwitchCon 2016: Done.

We spent three days at the San Diego Convention Centre for TwitchCon and it's safe to say we have now fallen even more in love with Twitch. (We didn't think that was possible.)

We spent the weekend learning about Twitch Prime, unannounced features and upcoming plans, meeting hundreds of streamers from across the world and taking some seriously exciting meetings. Very excited to share more details about our plans but we can't do that just yet, so stay tuned...

During the show we also took part in a panel to talk about how to work with developers on stream. It was great to share our excitement for working with content creators and to explain how to approach a developer if you are looking to work with them/play their games. We also learnt looooads from some really great streamers, BaconDonut, JessyQuil and EatMyDiction1, who shared the stage with us and explained how things work on the streamer's end. If you missed the panel you can check it out over on the official TwitchCon channel.

If you missed us at the show and want to get in touch, you can email us at and we can talk about all things Twitch! Or you can catch us on stream every Monday, Wednesday and Friday at 4pm BST. 

PS. BleedPurple

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Ripstone on the Road: TwitchCon 2016

19th September 2016

We're super excited to share that we're heading over to TwitchCon later this month to talk all things streaming!

TwitchCon is taking over the San Diego Convention Center from September 30th - October 2nd, bringing the Twitch community together for a celebration of everything great about Twitch. 

We'll be catching up with our streamy friends, taking some very exciting meetings and taking part in a panel about working with developers on your channel. You can watch our panel 'Get Developers Fired Up For Your Stream' here: on October 1st, 2.30pm PST. We'll also be hosting the panel on our own channel.


If you're heading to TwitchCon and would like to meet up/grab lunch/do shots with us, drop us an email to!

Hope to see some of you at the show!

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Introducing the Bold Deck for Pure Hold'em

14th September 2016

Make a statement at the poker tables in Pure Hold'em with the brand new Bold DLC Card Deck. This stylish deck has been designed with the serious poker player in mind, leaving no room for distraction.

The Bold DLC Deck launched this week and is available now on PlayStation 4, Xbox One and PC via Steam.


Available now from the following online stores:


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Work And Play


    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.


    I’ve worked in the entertainment industries since 1983 when I was a fledgling music producer. In ’88 I got a job as a radio producer and 9 years later got my first games industry job as an external producer at Psygnosis.

    After a spell at Codemasters I joined XDev Studio Europe and was there until we founded Ripstone in January 2011.

    All my spare time is spent with my family and friends and I have a drum kit on top of the wardrobe that I’m determined to play again one day.

  • Michelle Turner HEAD OF PR & MARKETING

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Rachael Gregg-Smythe ASSISTANT PRODUCER

    I've been into games ever since my Dad bought me a NES and secretly let me stay up late to play it! I've always been passionate about art and design so I knew I would want to work in a creative industry. I started my career in the games industry by working at SCEE whilst studying for my Masters in Architecture at Edinburgh University. Since then, I have come to Ripstone for the opportunity to work in an exciting and vibrant atmosphere and to work more closely with a development team.

    When I'm not working on games I like drawing things in Photoshop, watching anime, levelling up on RPGs and reading comics. 

  • Rob Williams PROGRAMMER

    I taught myself to program so I could make games instead of paying attention at school.

    In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry. 

    Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.

  • Hollie Pattison COMMUNITY MANAGER

    After graduating from Liverpool John Moores University with a degree in Culture and Communications and running a community news site on the side, I accepted a marketing role with the first school in the UK to specialise in careers in the games industry. From there I joined the Ripstone team to work with the community and manage all social channels.

    Outside work I love exploring; be it getting lost in a great game, travelling to new places or discovering weird corners of the internet. I also love watching speedruns in my pyjamas, what else are Sundays for?

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.
    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.


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