Table Top Racing

Out Now on PS Vita #TTRVita

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WIN a Table Top Racing game code for PS Vita!

08th August 2014

To celebrate the launch of Playrise Digital's micro combat racer Table Top Racing on PS Vita - we're hosting a competition on Facebook and Twitter over the weekend, where players will be able to win themselves a free game code!

To enter, all you have to do is create your own table top race track (like the awesome example below) and if we like it, you win! Easy.

We'll be announcing the winners on Monday, so get building!

Join in the conversation on Twitter #TTRVita and follow the devs @PlayriseDigital

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Table Top Racing Crosses The Finish Line

06th August 2014

The wait is finally over! Playrise Digital’s critically acclaimed micro combat racer Table Top Racing is out now on PS Vita in Europe and in the US.

The game is available for £4.99/ €5.99/ $7.99 and there's additional launch discounts for PS Plus subscribers.

Described by Playrise Digital as the “definitive version” the PS Vita game boasts a silky-smooth 60 FPS, enhanced environments, double the polygon count in the track geometry and superior handling. Not only is this the best looking version of the game to date, it’s also best played on PS Vita – thanks to the Vita’s dual analog controls, rear touch capabilities and ad-hoc online multiplayer.

Table Top Racing is a AAA micro combat racer that pits all manner of custom-made, miniaturised cars against one another. Welcome to a world of table top race tracks, over-sized obstacles and glorious power-ups. Table Top Racing may be miniature but don’t be fooled by its size! It comes complete with a full championship mode in single player along with quick play and drift modes and over 30 special events. Players can also look forward to full live online multiplayer and play with up to 4 friends online or locally.

Hold onto your seats and take a look at the brand spanking new launch trailer it's powered-up micro racing at its best!

Join in the conversation on Twitter #TTRVita and follow the devs @PlayriseDigital

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Chalk your cues! Pure Pool is out now on PS4 & Steam

31st July 2014

And there's special launch discounts for PS Plus & Steam users

It's official! VooFoo Studios Pure Pool is out now on Steam and PS4. The game is priced at  £7.99/  €9.99/ $12.99 and Steam and PS Plus members can also take advantage of special launch discounts right now.

Pure Pool launched earlier this week on PS4 in the US and Europe, and this evening - the game finally landed on Steam.

VooFoo Studios have raised the bar higher than ever before with Pure Pool, connecting players to a living, breathing, socially connected pool hall. Get ready, for the most authentic pool experience ever witnessed from the comfort of your couch!

Share your #PurePool #PS4Share or #Steam moments with us @RipstoneGames on Twitter for your chance to win some Pure Pool swag!

If you've got any feedback for us or the devs just email: and we'll get back to you with the speed of 1,000 gazelles.

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Exclusive Sci-Fi DLC available in Pure Chess on Nvidia Shield K1 Tablet

29th July 2014

To coincide with the launch of the Nvidia Shield K1 Tablet in the US - VooFoo Studios Pure Chess is available to download today, along with the brand new Sci-Fi game pack - which will be exclusively available to Nvidia Shield K1 Tablet users at launch.

Stardate -308425.460045662: set in a spectacular spaceship setting in what feels like mankind's final battle, prepare for a new kid of war - with futuristic chess pieces and breath-taking views of space.

Pure Chess has been optimised for Tegra K1 powered devices and is free to download from the Google Play and TegraZone Stores now. The Nvidia Shield K1 Tablet is due to arrive in Europe on 14th August, so EU gamers will be able to get hold of Pure Chess, as well as this awesome new set then. 

Follow us on @RipstoneGames and the devs @VooFoo Studios for more updates and competitions! Come join in the conversation on Twitter #PureChess

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Pure Pool cued for launch on PS4 & Steam

24th July 2014

After months of waiting, the time has finally come! VooFoo Studios Pure Pool will be shooting onto PlayStation®4 on 29th July in US and on 30th July in the Europe! It's also coming to PC via Steam on 31st July.

After the success of the critically acclaimed Hustle Kings on PlayStation 3, VooFoo Studios have honed their craft and taken hyper-realism to a whole new level with Pure Pool. Renowned for beautiful high definition graphics and silky-smooth gameplay, not only can players expect full immersion in a living, breathing pool hall, but the team at VooFoo have raised the quality bar higher than ever resulting in the ultimate pool game.Offering four game modes in single player from classic American 8 Ball to Killer and four challenges from Royal Rumble to Perfect Potter, players can refine their skills solo or relish in the challenges of full live online multiplayer – competing against the best in one-on-one matches and in global online and custom leagues.

Promising the most authentic pool experience outside of real life, Pure Pool not only boasts the most convincing baize and balls in pool simulation history – the game has been built from the ground up with the idea of connecting players.

Pure Pool tracks players’ individual gaming-styles – closely monitoring traits, ranging from the length of time it takes for a player to take a shot to the number of balls are potted in quick succession. This will create a unique DNA profile as they play, allowing gamers to take on AI interpretations of their friends and foes, no matter whether they’re online or not.  Players’ pool skills will be challenged to the maximum by weighing up against the DNA profiles of the development team or snooker, pool and gaming superstars.

Get ready for the most authentic pool experience ever witnessed from the comfort of the couch.

Follow us on Twitter @RipstoneGames and the devs @VooFoo Studios for more updates, competitions and join in the #PurePool conversation!

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Work And Play

  • Jack Knight Publishing Assistant

    Christmas ‘98 was when I got my first console, a PS1, and since then my love for games has grown and influenced me in a huge way. I started my career in games in 2012 working as QA for Team 17 in sunny Wakefield. As a Teamster I had the opportunity to work on the classic Worms series with some excellent industry veterans. Now I have traded my repro-rates for metadata and I’m here at Ripstone making a name for myself as a marketing man!

    In my spare time if I’m not enjoying a good gaming session, I’ll be bantering about football, honing my design skills in Photoshop and Illustrator, or lifting heavy things in the gym. The key to my heart is a large serving of deliciously unhealthy Mexican food!

  • Mark Pittam Assistant Producer

    I've been an avid player of games since the early 1980's. I used to visit WHSmiths on the weekends to stand in their store and play games Sinclair ZX81 and Sinclair ZX Spectrum 48K until my parents could afford to purchase one for me.

    I started in the industry way back in June 1995 (myself and Phil started at SCEE as game testers), I stayed at SCEE until February 2014. Now, I am helping produce games with the cool gang at Ripstone and have a great time.

    My interests are varied but include gaming (of course!), astronomy, photography, travelling, drinking wine, camping, drinking wine (yep, I probably drink too much of it!).


    My games career started back in 2006 when I was employed as a cleaner at Bizarre Creations (BC). But I quickly swapped my duster for an Xbox360 pad; heading up BC’s PR department under Activision Blizzard. One minute I was mopping floors and the next I was meeting Stan Lee at E3! How Cinderella ;-)

    I've loved games since the days of Alex Kidd and I've been fortunate enough to work on franchises like James Bond:007, Blur, Geometry Wars and PGR alongside some of the finest talent in the industry. And I still am here at Ripstone!

    By day I'm a Games PR guru but by night I'm a singer in a Jazz-Blues-Soul band. I also love comics, Will Ferrell films and my ultimate heroine of all time is Ellen Ripley.

  • Michelle Senior PR & MARKETING MANAGER

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Mr Alfred 'Alfie' Bojangles HEAD OF BONES

    This is my first role in the games industry and I love it. My role is to keep check of all the bones and toys in the office & to make everyone smile. I also sit in on team meetings and make sure everyone keeps focused (on me!) & keep them motivated by licking their shoes. I act as a part-time security guard for the team (when I’m not sleeping, eating or playing) & will bark at anyone that comes in the office that I’m not sure about. 

    In my spare time I like running, playing with toys, trying to trip people over and taking regular naps. It’s a hard life being a dog and naps are a necessity!

  • Ste Griffiths SENIOR PRODUCER

    I'm passionate about the work I do and love supporting talented developers to realise their ambitions. I've been lucky enough to have produced a vast softography of titles over the past 15 years including games such as Stuart Little; the BAFTA award winning Buzz! and Buzz! Junior franchises; and most recently the PlayStation Vita launch title, Super Stardust Delta.

    Outside of work I'm a devoted husband and father of four. I enjoy watching films; fell walking; following Formula 1; attending church; and am a keen endurance runner completing my first marathon in 2011. I have a love of fast cars, and one day (hopefully soon) will own a Nissan GTR. Fact!


    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.


    I've been in entertainment since 1983 when I was a fledgling music producer. In '88 I got a job at Radio City in Liverpool and 9 years later got my first games industry job at Psygnosis.

    After a spell at Codemasters I joined SCEE and worked almost exclusively on LittleBigPlanet from initial concept through to launch of LBP 2. The opportunity to set up Ripstone with Phil and the founders of Optimum Releasing is the highlight of my career so far and I'm really excited about the future. I'm a super-lightweight drinker and can always be relied on to get you back to your hotel at GDC.

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom Phone +44 (0)151 709 2351 Email
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.

    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.


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