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Pure Hold'em

The Pure Hold'em Beta is available to download on Xbox One

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War is coming to the Xbox & PlayStation Stores

26th March 2015

 

 

 

 

 

 

War is coming to the Xbox & PlayStation Stores

Dreadbit’s steampunk mech combat title prepares for battle on Xbox One, PlayStation®3 & PlayStation®4 as Ironcast lands on PC, Mac and Linux via Steam

Indie developer Dreadbit and Publisher Ripstone have announced today that their turn-based steampunk mech combat game; Ironcast will be ready for war on Xbox One, PlayStation®3 and PlayStation®4 this year.

As esteemed Commanders of the Consortium of Merit, players take control of their own 7 metre tall Ironcast – each towering construct bursting with advanced Victorian era weapon systems and electrical shields. Players must face off against an invading enemy force in order to defend 1880's Victorian England.

Battles are fought by generating resource nodes which in turn drive the Ironcast's various weapons and systems. Players must choose how to spend these nodes wisely, either offensively in order to cripple and destroy their opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.

After launching Ironcast on PC, Mac and Linux via Steam and witnessing fans overwhelmingly positive reactions first hand at recent events like PAX East in Boston and SXSW in Austin – both Dreadbit and Ripstone are looking forward to bringing Ironcast to Xbox One and PlayStation fans across the globe.

“Watching gamers playing and reacting to Ironcast at recent events was incredible – we knew that we’d developed a game that players wanted to play. We’ve been completely overwhelmed by the positive feedback we’ve received so far and we’re absolutely thrilled to be bringing the game to PlayStation and Xbox One fans worldwide”Daniel Leaver, Dreadbit.

Although Ironcast is Dreadbit’s debut title, the dev team are no strangers to AAA game development. The team’s Lead Designer and founder; Daniel Leaver was a Senior Designer on Media Molecule’s Tearaway and LittleBIGPlanet series before forming Dreadbit – and is now making the game he’s always wanted to make.

New Consortium Commanders can watch the launch trailer here: http://goo.gl/Wg6QKZ and for those brave souls without a moment to lose, the game is available to download on Steam and the Humble Store now.

Good luck, Commander. Britain is behind you!

For more information on Ironcast take a look at the latest dev diary on Dreadbit’s website and read the latest about the PS4 version of Ironcast on the Official PlayStation blog.

You can follow the devs and Ripstone on Twitter, Facebook, Tumblr and Instagram for live Ironcast game updates. Come and join in the #Ironcast conversation.

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The Pure Hold’em Open Beta has landed on Xbox One!

25th March 2015

We’re pleased to announce that the Pure Hold’em Open Beta is now live and available to download on Xbox One. We’d like to encourage as many players as possible to download and play the game, while it’s still available!

If you’d like to provide us with any feedback, we’d be truly grateful if you could take the time to complete the optional Pure Hold’em Survey. Your feedback is extremely important to us and could aid VooFoo Studios in shaping the game going forward.

Pure Hold’em is newest addition to the Pure series and it’s due to arrive on PlayStation® 4, PC and Xbox One this summer. The game is only being beta tested on Xbox Live as it represents a good environment to ensure services will run effectively at launch – no matter which platform the game is played on. This is something that we'd like to test thoroughly prior to launch, so we’d like to invite as many Xbox One fans as possible to take part so we’re able to push the servers to the maximum.  

Feel free to spread the word on Twitter using the hashtag #PureHoldem.

There’s only one question you’ll need to ask yourself…are you all in?

Enjoy!

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War is Imminent for Ironcast on 26th March 2015

16th March 2015

 

 

 

 

 

 

The Lords and Ladies of Dreadbit Games and Ripstone Publishing announced today that their steampunk mech combat title; Ironcast will be launching on PC, Mac and Linux via Steam and the Humble Store on Thursday 26th March. The game will be priced at £9.99 /€12.99 / $14.99 and Steam users can also look forward to a special launch discount.

Ironcast is set in an alternative Victorian history; where refined men and women in top hats and bonnets commanded gigantic mechanised war machines, laying waste to enemies of the British Empire!

As Commanders of the Consortium of Merit, players take control of their own 7 metre tall walking Ironcast. Gamers must face off against an invading force of enemy Ironcast in order to defend 1880's Victorian England.

Battles are fought by generating resource nodes which in turn drive the Ironcast's various weapons and systems. Players must choose how to spend these nodes wisely, either offensively in order to cripple and destroy their opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.

In preparation for the games’ launch; Dreadbit Games have been gathering fresh Consortium recruits whilst exhibiting Ironcast at PAX East in Boston and SXSW in Austin. Everyone has loved contributing to the war effort so far – follow the hashtag #Ironcast to see these brave recruits in action!

To see what lies in store for soon-to-be Consortium Commanders, check out the brand new trailer here: https://www.youtube.com/watch?v=GsxulPz3wvM

Good luck Commander, Britain is behind you!

Follow the devs and Ripstone on Twitter, Facebook, Tumblr and Instagram for live Ironcast game updates

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Video of the Week - Extreme Exorcism and Ironcast

13th March 2015

 

 

 

 

 

 

 

 

 

 

It has been a busy week for Ripstone, after a fantastic weekend at PAX East, we are now prepping for another showcase at SXSW. 

Want to know how we got on? Check out our two videos of the week below to find out how to command an Ironcast or how to slay some pesky ghosts.

Have you seen Ripstone at PAX East or SXSW? Share your pictures with us over on our Twitter or Facebook and join in the conversation with #Ironcast and #ExtremeExorcism 

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Pure Pool Xbox One Update Now Available

28th February 2015

The latest Xbox One Pure Pool update V1.0.0.12 is available to download now. Please find details of improvements below: 

- Purple baize added

- Added ‘Any’ Skill Level to the following modes for improved connectivity;

- Challenge

- Quick Game

- Improved online syncing issues

- Added alert for invitations and League Match ready-ups

- ‘Away from table’ message no longer incorrectly displayed

- Player levels and stats display correctly

- Fixed cue stick drift

- Profile images now display correctly

- P1 vs P2 added to My Game list

- Framerate improvements

Thanks for you continued feedback. If you'd like to provide us with any more, please email our support team: support@ripstone.com and follow us @RipstoneGames and the devs @VooFoo on Twitter for the latest game updates.

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Work And Play

  • Rachael Gregg-Smythe ASSISTANT PRODUCER

    I've been into games ever since my Dad bought me a NES and secretly let me stay up late to play it!

    I've always been passionate about art and design so I knew I would want to work in a creative industry. I started my career in the games industry by working at SCEE whilst studying for my Masters in Architecture at Edinburgh University. Since then, I have come to Ripstone for the opportunity to work in an exciting and vibrant atmosphere and to work more closely with a development team.

    When I'm not working on games I like drawing things in Photoshop, watching anime, levelling up on RPGs and reading comics. 

  • Bradley Evans-Foster ACCOUNTS ASSISTANT

    Throughout my life I have had a genuine interest for games and to this day, enjoy playing games in my spare time. As an accountant, becoming involved in the games industry and working for a company like Ripstone is a fantastic opportunity for me.

    This is my first role in the games industry; before this I was working as a Financial Accounts Assistant. Now I am here at Ripstone, I am involved in an enjoyable and unique work environment.

    When I am not studying for Accountancy exams or working to meet deadlines, I am eating sweets, travelling and spending time with friends and family. 

  • Rob Williams PROGRAMMER

    I taught myself to program so I could make games instead of paying attention at school.

    In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry. 

    Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.

  • Shaun Bond ASSISTANT PRODUCER

    I've been officially breaking games since 2010 as a QA tester in various departments. Now, at Ripstone, I get to work more closely with developers and really get behind their ambitions.

    When I'm not trying to break and dismantle other people's creative visions, I'm busy working on my own. Since graduating in film at LJMU back in '09, I've worked on film sets, pointed cameras at local businesses and won film competitions. Since late 2012 I've been creating films for international festivals.

    To relax I enjoy reading, trying to catch up on TV shows, discussing zombie outbreak contingencies, watching funny animal videos and, of course, playing games without breaking them for a change.

  • Helen Johnson SOCIAL MEDIA & SALES ASSISTANT

    Since leaving university I knew that I wanted to be involved in creative industries, not just studying them. This led me to various roles involving art and assisting community management, before finally reaching my current goal of entering the gaming industry. I grew up with my Sega Saturn and Game Boy, both of which are still running to this day; in addition to the childhood dream of becoming Lara Croft!

    While, that never came true (boo!) I do spend my free time creating costumes and attending conventions; which I suppose is the next best thing! You can generally find me in front of my laptop watching ‘just one more’ YouTube video.

  • Mark Pittam PRODUCER

    I've been an avid player of games since the early 1980's. I used to visit WHSmiths on the weekends to stand in their store and play games Sinclair ZX81 and Sinclair ZX Spectrum 48K until my parents could afford to purchase one for me.

    I started in the industry way back in June 1995 (myself and Phil started at SCEE as game testers), I stayed at SCEE until February 2014. Now, I am helping produce games with the cool gang at Ripstone and have a great time.

    My interests are varied but include gaming (of course!), astronomy, photography, travelling, drinking wine, camping, drinking wine (yep, I probably drink too much of it!).

  • Ami Langton PR & MARKETING MANAGER

    My games career started back in 2006 when I was employed as a cleaner at Bizarre Creations (BC). But I quickly swapped my duster for an Xbox360 controller; heading up BC’s PR department under Activision-Blizzard. One minute I was mopping floors and the next I was meeting Stan Lee at E3! How Cinderella ;-)

    I've loved games since the days of Alex Kidd and have been fortunate enough to work on AAA franchises like James Bond:007, Geometry Wars and PGR, alongside some of the finest talent in the industry. And I still am here at Ripstone!

    By day I'm a PR Manager, but by night I'm a singer in a Jazz-Blues-Soul band. I also love comics, Will Ferrell films and my ultimate heroine of all time is Ellen Ripley.

  • Michelle Turner PR & MARKETING MANAGER

    My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

    In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

  • Phil Gaskell CREATIVE DIRECTOR & CO-FOUNDER

    I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

    Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.

  • Leo Cubbin MANAGING DIRECTOR & CO-FOUNDER

    I’ve worked in the entertainment industries since 1983 when I was a fledgling music producer. In ’88 I got a job as a radio producer and 9 years later got my first games industry job as an external producer at Psygnosis.

    After a spell at Codemasters I joined XDev Studio Europe and was there until we founded Ripstone in January 2011.

    All my spare time is spent with my family and friends and I have a drum kit on top of the wardrobe that I’m determined to play again one day.

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Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

  • Need a publisher?

    If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you. Ripstone does everything you'd expect from a traditional publisher, but with a twist. We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

    So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

  • Want to be in our gang?

    We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

    If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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Contact Us

We like making friends so we've made it easy for you to talk to us at Ripstone. Don't be shy, say hello, we'd love to hear from you.

  • Ripstone

    Elevator Studios. 25 Parliament Street. Liverpool. L8 5RN. United Kingdom
    Email info@ripstone.com
  • Press Enquiries

    Want to get updates straight from the horses mouth? Contact us to be added to our media list.
     
    Our PR team can provide journalists with additional information about Ripstone and all our games, as well as being able to arrange interviews with the developers we work with and provide assets that can be used in the media.

    press@ripstone.com

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